If you upgrade the Keep to it's maximum strength, then you can save Amaranthine without losing Vigil's Keep. As ShadowLord says, if you have done all this, then the Keep should stand on its own, allowing you to save Amaranthine. It should be noted that the game is a little slap-dash about establishing this, however. It's only really noted in the fact that the companions you leave behind can then survive the battle as established in the Epilogue slides - you still won't be able to return to the Keep before you attack The Mother.
Basically defending the city is generally regarded as the morally better option whether the Keep is upgraded or not. Check your achievements. Depending on whether you want to have a different import, see different scenes or whatever your motives are.
My Surana and Queen Cousland saved the city. Their keeps were fully upgraded and able to hold off the assault on them, with their companions surviving.
My King Cousland was more ruthless in his 'end the Blight' solutions and allowed the captain to burn Amaranthine to the ground--even with a fully upgraded keep. Initially I had intended it to only be so I could see new scenes then felt the 'rightness' of Gawain's choice and let it stand. Got the Achievement, saw new scenes I hadn't before and opened up a different quest in Kirkwall too. I usually save Amaranthine, mainly because Nathaniel asks me to. I'm just about to play again, so this time i think I'll let it burn, just to see what difference it makes.
Vigil's Keep is a Grey Warden fortress. Same thing as you for Anders. Nathaniel left the wardens for something else forgot he had a child that became a grey warden to follow in his dad's footstep, which became himself Warden Commander with time and restored his family honor. Oghren stayed with the warden, his wife visited from time to time with her child, but the visit became less frequent since she was annoyed by Oghren's attitude: he was never serious.
Until she finally stoped coming, no one knows if he misses them, but he never showed any hint of it. Didn't finish his quest completly as well. The MC had a sword crafted after some rare stuff, a dragon bone, dragon egg, grandmaster flame rune I think it was that.
The sword was bodly stollen by a group of thieves, after it became legendary, it was never seen again, but there are rumors that it keeps getting stronger and stronger. The choice of the MC to save Amarantine was very well percieved, but when they learned what happened to vigil keep, they were respectul and regretful or something. The city of Amarantine too 1 year to rebuilt, the Vigil keep 5 years, until the dwarven in charge of the wall said it was "acceptable" and left.
It was the best thing he ever said to a human building. The dwarven in charge of explosives left after he was target by qunari for assassination. The Vigil's keep became famous for how long it lasted against the attacks and the ferocity and bravery of its soldiers.
The armor of silverite the soldier were wearing at the time of battle became a symbol, they created some kind of orders. The people of your estate, were evry dependend on the grey warden after wards, for protection and all. They started multiple rebellion that ended in bloodshed because they were granted what they wanted once by rebelling the grain incident.
The MC left once there was nothing else for him to do in the warden, there are rumors of him having an incredible showdown with Zevhran but no one knows for sure. That's mostly all I got or remenber :. The condition for all this are mostly in my previous post. If you complete Oghren-san's companion quest and inspire him to keep in touch with his little nugget, it'll say something along the lines in the epilogue of 'he frequently writes to his child, but only after the Commander generously proofreads it', hehehe.
Good day to you sir-chan! And you too madam-san! Side Quest 3 Answers Where can I find the tome that reset skills? Side Quest 2 Answers Where is my stuff? General 1 Answer Where do I find the things Wade needs? Side Quest 1 Answer Why wont game let me play with my saved characters? After saving the city guard, approach the City Guard Commander marked with a yellow icon above his head.
He will tell you that another wave of darkspawn are coming and will arrive in Amaranthine within a day. He also recommends you go to the Chantry to rest and resupply. After this conversation, you will re-appear in the Revered Mother's bedchamber in the Chantry. In the Revered Mother's chamber is a chest for you to loot.
Immediately after leaving this room, a cutscene will begin, and a soldier will inform you of yet another darkspawn attack, this one emanating from the Crown and Lion inn. After assuring him that you will take care of the matter, you will be free to loot the rest of the Chantry. Finally, Glassric the Weaponsmith is also in the main room, although his selection of items is quite limited. Immediately after emerging on the other side of the Chantry doors, you must fight through several groups of darkspawn.
There are several more darkspawn waiting for you in the Crown and Lion , including the first of the three Disciple Generals and drops the Enduring Faith.
After the fighting inside is finished, and before heading down into Smuggler's Cove , take time to loot the inn. In addition to the darkspawn remains, there's a barrel in the kitchen, a chest in one of the bedrooms, and a sack next to the entrance to the cove. There are more darkspawn waiting for you in the cove. Among them is a second Disciple General who drops Flemeth's Broomstick , as well as other loot and coin.
Lootable objects here include a locked chest which you find as you enter the cove, a pile of book s in the elevated office area facing the dock, and a wooden crate on the dock. When you've finished looting, follow the tunnel on the other side of the office area to an exit which takes you to a hovel outside the city walls.
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