Due north of Serenity you encounter a large field. Crossing it while still heading North will let you reach a man standing in front of a tree stump who talks to you about Zoroark. When the conversation ends, he gives you the TM for Snarl Unlike Struggle Bug, Snarl has significant power, so it suits different pokemon than Struggle Bug completely aside from their differing elements. To the East of where you met Zoroark is a Net Ball you can pick up, and wandering around here is yet another Pokemon Ranger.
Unless you have a special-offense Ground type or can take it out -very- quickly, this thing will ruin at least one member of your team, if not several members. Spread The Word del. Article Series This article is part 60 of a part series. Other articles in this series are shown below:. Pokemon Black 2 Walkthrough: Sheepless in Floccesy. Pokemon Black 2 Walkthrough: Ready to Ranch. Pokemon Black 2 Walkthrough: Under the Alder.
TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 40 10 -- The user attacks and steals the target's held item simultaneously.
It can't steal if the user holds an item. TM47 Low Sweep 60 20 -- The user attacks the target's legs swiftly, reducing the target's Speed stat. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM52 Focus Blast 70 5 -- The user heightens its mental focus and unleashes its power.
TM56 Fling?? Its power and effects depend on the item. TM59 Incinerate 30 15 -- The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. TM63 Embargo -- 15 -- It prevents the target from using its held item. TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows.
TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled. TM67 Retaliate 70 5 -- The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. TM75 Swords Dance -- -- 30 -- A frenetic dance to uplift the fighting spirit.
It sharply raises the user's Attack stat. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target.
TM86 Grass Knot?? The heavier the target, the greater the damage. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. The copy serves as the user's decoy. TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. TM95 Snarl 55 95 15 -- The user yells as if it is ranting about something, making the target's Sp.
Atk stat decrease. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees. Captivate -- 20 -- Details If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp.
Atk stat. Dark Pulse 80 15 -- Details The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. Snatch -- -- 10 -- Details The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Memento -- 10 -- Details The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Sucker Punch 80 5 -- Details This move enables the user to attack first. It fails if the target is not readying an attack, however. Extrasensory 80 30 -- Details The user attacks with an odd, unseeable power.
It may also leave the target with paralysis. Covet 60 40 -- The user endearingly approaches the target, then steals the target's held item. Dark Pulse 80 15 -- The user releases a horrible aura imbued with dark thoughts.
Foul Play 95 15 -- The user turns the target's power against it. Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage. Knock Off 20 20 -- The user slaps down the target's held item, preventing that item from being used in the battle. Low Kick?? It inflicts greater damage on heavier targets. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Spite -- 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Trick -- 10 -- The user catches the target off guard and swaps its held item with its own. Question Status Crawdaunt or zoroark? Answered What I want is to keep both krookodile and zoroark , will it be good to keep both of them in my team?
Answered When can I enter White Forest? Answered which form of meloetta is better? Ask A Question. Keep me logged in on this device. Forgot your username or password? Crawdaunt or zoroark? How Do u get that Zoroark on Victory Road? What I want is to keep both krookodile and zoroark , will it be good to keep both of them in my team?
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