How many fingers do turians have




















Another defining characteristic of Turians is their voice, which players know has a flanging effect. Some players even choose Garrus as a romance option based on his voice alone. Interestingly, male Turians have distinct crests that extend past their heads, while female Turians do not. The Turian race lives about as long as humans, and their diet is mostly meat-based. Evolutionarily, Turians developed a metallic carapace that contains small amounts of thulium in order to combat the exorbitant amount of solar radiation on their homeworld of Palaven.

Additionally, Turian features are notably avian compared to other aliens, making many regard them as humanoid birds. However, unlike regular birds, Turians give birth to live young and do not lay eggs. Turians have dark blue blood, as opposed to the purple blood of the Asari. The history of the Turian race is mostly categorized by war, not including their efforts in helping stop the Reapers.

The first notable war is the Unification War—a civil war that broke out between Turians and their colonies that moved away from Palaven. This happened around the time that the Asari and Salarians formed the Citadel Council, and though the Turians were able to resolve their issues, many Turians still wear face markings to show allegiance to their home colony.

Forgot your username or password? User Info: Kazandersand Kazandersand 11 years ago 5 Elcor Blood Dragon Armor dlc is free. How to change character appearances. Where is Emily Wong and Dr. Side Quest. Class I should be for an Insanity playthrough? Aria's cache of goodies? These spirits are neither good nor evil, nor are they appealed to for intercession.

Turians do not believe spirits can affect the world, but spirits can inspire the living. Prayers and rituals allow an individual to converse with a spirit for guidance or inspiration.

For example, a turian who finds his loyalty tested may appeal to the spirit of his unit, hoping to reconnect with the pride and honor of the group. A turian who wishes to create a work of art may attempt to connect with the spirit of a beautiful location. Turians enjoy absolute freedom of religion and can practice whatever appeals to them so long as it does not impede anyone's ability to perform their duties. There are many practitioners of the asari siarist philosophy.

Since opening dialog with the human Systems Alliance, some turians have embraced Confucianism and Zen Buddhism. In the past, turians believed that titans strode across Palaven, reaching for the heavens.

They worshiped these deities and communicated with them at a structure called Temple Palaven. The temple was tended to by a religious order called the Valluvian Priests, who wear special purple robes which obscure their forms.

In order for turians to join this order, they had to be considered worthy enough through some action. When the turians spread out from Palaven and discovered other life among the stars, however, they sealed Temple Palaven because they no longer needed legends to prod them upward.

With the temple abandoned, eventually the Valluvian Priests fell into legend. The turian government, known as the Turian Hierarchy, is a hierarchical meritocracy.

While it has great potential for misuse, this is tempered by the civic duty and personal responsibility turians learn during their childhood.

Turians have 27 citizenship tiers, beginning with civilians client races and children. The initial period of military service is the second tier. Formal citizenship is conferred at the third tier, after boot camp.

For client races, citizenship is granted after the individual musters out. Higher-ranked citizens are expected to lead and protect subordinates. Lower-ranking citizens are expected to obey and support superiors.

Promotion to another tier of citizenship is based on the personal assessment of one's superiors and co-rankers. At the top are the Primarchs, who each rule a colonization cluster. The Primarchs vote on matters of national importance. They otherwise maintain a "hands-off" policy, trusting the citizens on each level below them to do their jobs competently. Throughout their lives, turians ascend to the higher tiers and are occasionally "demoted" to lower ones.

The stigma associated with demotion lies not on the individual, but on those who promoted them when they weren't ready for additional responsibility. This curbs the tendency to promote individuals into positions beyond their capabilities. Settling into a role and rank is not considered stagnation. Turians value knowing one's own limitations more than being ambitious. Turians enjoy broad freedoms. So long as one completes their duties, and does not prevent others from completing theirs, nothing is forbidden.

For example, there are no laws against recreational drug use, but if someone is unable to complete their duties due to drug use, their superiors step in. Judicial proceedings are 'interventions. If rehabilitation fails, turians have no qualms about sentencing dangerous individuals to life at hard labor for the state.

Although they lack the brutality of the krogan, the refined biotic skill of the asari , and the adaptability of the humans , the turian military has formidable discipline. Officers and NCOs are "lifers" with years of field experience. Enlisted personnel are thoroughly trained and stay calm under fire. Turian units don't break. Even if their entire line collapses, they fall back in order, setting ambushes as they go. A popular saying holds: "You will only see a turian's back once he's dead.

Boot camp begins on the 15th birthday. Soldiers receive a year of training before being assigned to a field unit; officers train for even longer. Most serve until the age of 30, at which they become part of the Reserves. Even if they suffer injuries preventing front-line service, most do support work behind the lines.

Biotics are uncommon. While admired for their exacting skills, biotics' motives are not always fully trusted by the common soldier. The turians prefer to assign their biotics to specialist teams called Cabals.

Command and control is decentralized and flexible. Individual squads can call for artillery and air support. They make extensive use of combat drones for light duties and VI-controlled fighters, and practice combined arms: infantry operates with armor, supported by overhead gunships.

After several years of fighting, less than a dozen factions remained and the Hierarchy finally intervened. By that time, the chieftains were too weak to resist; they were forced to put an end to fighting and renew their allegiance to the Hierarchy.

Though peace was restored, it took several decades for animosity between colonists to fade completely. To this day, most turians still wear the facial markings of their home colonies. In the midst of the Krogan Rebellions, the Citadel Council made first contact with the turians.

At the Council's behest, the turians brought their considerable war machine to bear on the krogan, now a recognized threat. While the initial turian offensive was successful in routing many krogan warrior bands, it provoked a massive counterattack from the krogan which devastated several turian colonies. Three turian worlds were rendered completely uninhabitable after the krogan used fusion torches to throw asteroids at them, and the bloodiest battle in turian history occurred at Digeris, where the planet was severely bombarded and the turians sacrificed many frigates and fighters to take out a fleet of krogan dreadnoughts.

Rather than scaring off the turians with this show of force, the turians only fought with more resolve to quash the krogan utterly. Eventually, the turians implemented the salarian-developed genophage. With their advantage in numbers removed, the majority of krogan were subdued by CE, although scattered insurgent actions would continue for decades.

By CE, the turians were granted full membership on the Citadel Council in gratitude for their service during the Krogan Rebellions. The turian military fills the military and peacekeeping niche left by the decimated krogan.

In CE, following Council laws in place since the Rachni Wars which prohibited the activation of uncharted mass relays, a turian force opened fire on explorers from an as yet unknown race: humanity. One human starship managed to escape and warn the Systems Alliance, which retaliated and destroyed several turian vessels. The situation quickly escalated to war.

Evolution Shanxi Turian Patrol. Over the next several weeks, the outnumbered Alliance lost multiple scouting parties and patrols to turian offensives. The conflict came to a head when a turian fleet broke through Alliance lines and besieged the human colony of Shanxi. With no other options, the Alliance garrison on Shanxi surrendered, and the turians proceeded to occupy the world, confident that the majority of Alliance forces had been defeated. However, one month later the Alliance's Second Fleet caught the turian occupiers by surprise and evicted them from the planet.

Both sides began preparations for a protracted interplanetary war. Before that could happen, the Citadel Council intervened and revealed the galactic community to humanity.

Terms of peace were negotiated and the conflict effectively brought to an end. The turians were ordered by the Council to give heavy reparations to the Alliance for their part in instigating the conflict, known to the galaxy as the "Relay Incident". Mistrust between both races would linger for years to come.

During the Reaper invasion in , the turian colony of Taetrus is one of the first worlds the Reapers attack following their conquest of Khar'shan and Earth. The Turian Hierarchy made two attempts to liberate Taetrus, but were unsuccessful. As the Reapers began to pour into the Trebia system and assault Palaven, they broadcasted images of Taetrus's destruction to the turian comm buoy network.

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